BUCS Active 4 is now open for expressions of interest

This aims to support your intended activity by providing digital technologies to support delivery.

BUCS Active 4 links to three important interventions:

  1. Tackling inactivity in female students
  2. Using physical activity to tackle mental health issues
  3. Increasing the number of students from lower socio-economic backgrounds engaging in sport and physical activity.

By providing access to digital technologies, BUCS Active 4 aims to support existing institutional activity by directly targeting these interventions.

If your institution is interested in applying, please read all the important information and complete your expression of interest. You can find all the important information here.  

The deadline for submission is midday on  Monday 30 November. 

Express Your interest

 

The expression of interest is for English based institutions. If you are from a Northern Ireland, Scotland or Wales institution please email Mark Brennan to find out how you can become involved.

Prior to submitting the Expression of Interest form, please make sure you are aware of the requirements to be part of BUCS Active 4:

  • BUCS will provide all projects with access to use online digital platforms. Successful projects must use these platforms to record participant numbers for the duration of the project.
  • The activity outlined within each project can be new, but it can also be activity that is already planned to take place.
  • The project activity should be delivered for at least four months between January and September 2021. All projects will be required to submit reports on the impact of delivery in September.
  • The lead member of staff responsible for the delivery of the project will be required to attend two project meetings over the course of the year. The first one being a project induction meeting, taking place virtually on Monday 14 December via Microsoft Teams.
  • Throughout BUCS Active 4, BUCS will provide all successful institutions with ongoing support and workforce development opportunities. Successful projects will have opportunity to support BUCS in developing future digital technologies.

BUCS Active 4 aims to support your intended activity by providing digital technologies to support delivery.

These digital technologies can be used to track and monitor all student engagement across your recreational sport programmes; both in-person and virtually. The digital technologies will also offer the opportunity for students to link their BUCS Active 4 account with wearable fitness devices (Fitbit, Apple, Strava, and Garmin) meaning that activities and challenges can be geared towards general physical activity. This will provide you with the ability to set physical activity challenges; such as weekly step challenges and give you an insight into activity levels across your student body. All activity can be captured and fed into a personalised institutional portal (powered by Playwaze) where there will be functionality to generate reports to help with the analysis of data.

Considering the ongoing uncertainty around the delivery of student activities, BUCS Active 4 should offer an opportunity for your institution to enhance current programmes and help meet the ever-changing demands of the current climate. All whilst helping to widen accessibility and aligning delivery to the targeted interventions of tackling female inactivity, supporting student mental health and wellbeing, and increasing representation from low-seg backgrounds.

BUCS Active 4 is intended to be the most flexible cycle of BUCS Active yet. Our primary focus is supporting members with helping students to continue to lead active lifestyles; even with all the unique challenges that Covid 19 presents. As already mentioned, institutions can opt to engage with the project to support existing activity or you can use it as an opportunity to start offering something new. In particular, the functionality to offer virtual activity may offer institutions an opportunity to create new programmes of activity in addition to planned in-person delivery.

1. Online activity timetables & class bookings - Institutions can fully digitalise their booking systems. Features include:

  • Upload of unlimited activities, process bookings, manage capacity, track attendance
  • Booking and payment functionality to take registrations for your activities and classes, as well as online and in-app payments
  • Track and monitor participation at each session
  • Ability to host live stream or on-demand activity content
  • Reward your participants and members with points for engaging in your activities. They can convert points into your own prizes
  • Standard reports are provided for bookings and attendance, with the option to customise your own reports.

2. Intramural Delivery Platform – The online delivery platform will integrate your current intramural activity. Features include:

  • Intramural – Leagues: Unlimited singles, doubles, or team round robin leagues with online entries and live results
  • Intramural – Tournaments:Unlimited singles, doubles, or team knockout tournaments with online entries and live results
  • Intramural – Ladders: Unlimited singles or doubles ladders with custom challenges spans, and online entries
  • Reporting: A set of reports, which will allow for tracking and monitoring usage.

3. Institution / Campus Challenges – This function allows institutions to create challenges for both students and staff to engage in physical activity and exercise. Features included:

  • Virtual challenges
    • Weekly/monthly activity-based challenges
    • Step, floors climbed, Activity minutes etc
  • In person challenges
    • Campus Challenges
    • Day and location-based challenges
  • Rewards
    • Unlimited rewards to gamify activity, letting your participants redeem the points they earn
    • Set targets for challenges where students can unlock prizes and institution focused rewards for being active
  • Wearable fitness trackers integrated this allows tracking and monitoring of fitness activities which is linked to rewards.
  • Personal Best Challenges - Create and share sport and activity challenges and engage participants in challenge leader boards.
  • Not Just Competitive - Deliver something for everyone using competitive and non-competitive challenges with evidence upload, results entry, and reward points.

 

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